Components — различия между версиями

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(Created page with '"There are three broad types of Components: characters, locations, and props (people places and things). Characters are the most important Components of any story and range from ...')
 
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[[Category:Universalis games]]
 
"There are three broad types of Components: characters, locations, and props (people places and things). Characters are the most important Components of any story and range from great heroes and villains, to antiheroes, to supporting cast, down to extras. Locations can be thought of as stage sets. They are the backdrops for the action. Props are everything else. They can be physical objects, like a car or sword or valuable oil painting. They can also be intangibles like religions, ideologies, organizations, etc. Basically, if it's a noun, it can be Created as a Component in the game." -- ''Universalis'', p 32
 
"There are three broad types of Components: characters, locations, and props (people places and things). Characters are the most important Components of any story and range from great heroes and villains, to antiheroes, to supporting cast, down to extras. Locations can be thought of as stage sets. They are the backdrops for the action. Props are everything else. They can be physical objects, like a car or sword or valuable oil painting. They can also be intangibles like religions, ideologies, organizations, etc. Basically, if it's a noun, it can be Created as a Component in the game." -- ''Universalis'', p 32
  
*[[Characters]]
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== Universalis 1 ==
*[[Locations]]
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*[[Props]]
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*[[U1/Characters]]
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*[[U1/Locations]]
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*[[U1/Props]]
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== Universalis 2 ==

Текущая версия на 18:03, 29 мая 2009

"There are three broad types of Components: characters, locations, and props (people places and things). Characters are the most important Components of any story and range from great heroes and villains, to antiheroes, to supporting cast, down to extras. Locations can be thought of as stage sets. They are the backdrops for the action. Props are everything else. They can be physical objects, like a car or sword or valuable oil painting. They can also be intangibles like religions, ideologies, organizations, etc. Basically, if it's a noun, it can be Created as a Component in the game." -- Universalis, p 32

Universalis 1[править]

Universalis 2[править]