SRD:Dromite

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Dromite

Size/Type: Small Monstrous Humanoid (Psionic)
Hit Dice: 1d8+1 (5 hp)
Initiative: +0
Speed: 20 ft. (4 squares)
Armor Class: 18 (+1 size, +3 natural armor, +3 studded leather, +1 light shield), touch 11, flat-footed 18
Base Attack/Grapple: +1/–3
Attack: Longsword +3 melee (1d6/19–20) or light crossbow +2 ranged (1d6/19–20)
Full Attack: Longsword +3 melee (1d6/19–20) or light crossbow +2 ranged (1d6/19–20)
Space/Reach: 5 ft./5 ft.
Special Attacks: Psi-like abilities)
Special Qualities: Darkvision 60 ft., resistance to fire 5, scent
Saves: Fort +3, Ref +0, Will –2
Abilities: Str 11, Dex 11, Con 12, Int 10, Wis 7, Cha 10
Skills: Climb +2, Spot +4
Feats: Weapon Focus (longsword), Blind FightB
Environment: Underground
Organization: Squad (2–4), company (11–20 plus 2 3rd-level sergeants and 1 leader of 3rd–6th level), or band (30–100 plus 100% noncombatants plus 1 3rdlevel sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, 6–10 giant beetles, and 2–5 riding giant beetles)
Challenge Rating: 1/2
Treasure: Standard
Alignment: Usually neutral
Advancement: By character class
Level Adjustment: +1

Dromites stand about 3 feet tall and usually weigh slightly more than 30 pounds. They have iridescent compound eyes. Dromites wear heavy boots and light clothing, and are sometimes content with just a sturdy harness.

Dromites speak Common.

Most dromites encountered outside their homes are warriors; the information in the statistics block is for a warrior of 1st level.

Combat

Psi-Like Abilities: 1/day: energy ray (fire, 1d6+1). Manifester level 1st. The save DC is Charisma-based. (Other dromites may manifest electricity, cold, or sonic energy rays instead; the energy ray always matches the type of energy the dromite is resistant to.)

The dromite warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.

Dromites as Characters

Dromite characters possess the following racial traits.



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