SRD:Legendary Tiger

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LEGENDARY TIGER

Legendary Tiger
Size/Type: Large Animal
Hit Dice: 26d8+188 (305 hp)
Initiative: +8 (+4 Dex, +4 Improved Initiative)
Speed: 50 ft.
Armor Class: 23 (–1 size, +4 Dex, +10 natural), touch 13, flat-footed 19
Base Attack/Grapple: +19/+34
Attack: Claw +29 (2d6+11) melee
Full Attack: 2 claws +29 (2d6+11) melee, bite +24 (2d8+5) melee
Space/Reach: 10 ft./5 ft.
Special Attacks: Pounce, improved grab, rake 2d6+5
Special Qualities: Scent
Saves: Fort +22, Ref +19, Will +12
Abilities: Str 32, Dex 18, Con 24, Int 2, Wis 14, Cha 10
Skills: Climb +13, Hide +15, Jump +19, Listen +12, Move Silently +15, Spot +12, Swim +16
Feats: Alertness, Athletic, Endurance, Improved Initiative, Iron Will, Run, Toughness (×2), Track
Environment: Any forest, hill, mountains, plains, or underground
Organization: Solitary or pair
Challenge Rating: 10
Treasure: None
Alignment: Always neutral
Advancement: 27–48 HD (Large)
Level Adjustment:

COMBAT

Pounce (Ex): If a legendary tiger leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.

Improved Grab (Ex): To use this ability, the legendary tiger must hit with a bite attack. If it gets a hold, it can rake.

Rake (Ex): A legendary tiger can make two attacks (+30 melee) against a held creature with its hind legs for 2d6+5 points of Damage each. If the legendary tiger pounces on an opponent, it can also rake.

Skills: Legendary tigers receive a +8 racial bonus on Hide and Move Silently checks. *In areas of tall grasses or heavy undergrowth, the Hide bonus improves to +16.

SEE WIKIPEDIA ENTRY: Tiger




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