SRD:Sling Bullets

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This material is published under the OGL
Bullets, Sling (10)
Ammunition
Critical:
Range Increment:
Type:
Hardness: 10
Size Cost1 Damage Weight1 hp1
Fine * * *
Diminutive * * *
Tiny * * *
Small 1 sp 1/2 lb. *
Medium 1 sp 1 lb. *
Large 2 sp 2 lb. *
Huge * * *
Gargantuan * * *
Colossal * * *
  1. For values marked with an asterisk, the SRD gives neither this value directly nor a means to determine it.

Description

Bullets come in a leather pouch that holds 10 bullets. A bullet that hits its target is destroyed; one that misses has a 50% chance of being destroyed or lost.

Prices and weights are for ten bullets.

Enhancements

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}}{| class="d20" |+ Sling Bullet Material Enhancements |- ! style="text-align: left;" | Material !! Average !! Masterwork1 || Hardness || hpОшибка выражения: неопознанный символ пунктуации «{» !! style="text-align: left;" | Special |- | style="text-align: left;" | Steel || 1 sp || 60 gp 1 sp || 10 || * || style="text-align: left;" | — |- class="even" | style="text-align: left;" | Adamantine || — || 600 gp 1 sp || 20 || * || style="text-align: left;" | Bypass hardness less than 20 |- | style="text-align: left;" | Deep Crystal || — || 200 gp 1 sp || 10 || * || style="text-align: left;" | Psionic |- class="even" | style="text-align: left;" | Mundane Crystal || — || 60 gp 1 sp || 8 || * || style="text-align: left;" | No rusting, not metal |- | style="text-align: left;" | Darkwood || — || n/a || n/a || n/a || style="text-align: left;" | — |- class="even" | style="text-align: left;" | Iron, Cold || 2 sp || 60 gp 2 sp || 10 || * || style="text-align: left;" | Magical enchantments cost an additional 400 gp. |- | style="text-align: left;" | Mithral || — || 500 gp 1 sp || 15 || * || style="text-align: left;" | 1/2 weight |- class="even" | style="text-align: left;" | Silver, Alchemical || 20 gp 1 sp || 80 gp 1 sp || 8 || * || style="text-align: left;" | −1 damage |- | colspan="6" class="foot" |

  1. Masterwork weapons have a +1 enhancement bonus on attack rolls.Ошибка выражения: неопознанный символ пунктуации «{»

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Magical/Psionic Weapon Enhancements
Bonus Value Additional Cost1 Hardness Increase2 Additional hp2
+1 +400 gp +2 +10
+2 +1600 gp +4 +20
+3 +3600 gp +6 +30
+4 +6400 gp +8 +40
+5 +10 000 gp +10 +50
+6 +14 400 gp3 +12 +60
+7 +19 600 gp3 +14 +70
+8 +25 600 gp3 +16 +80
+9 +32 400 gp3 +18 +90
+10 +40 000 gp3 +20 +100
+11 or more + bonus squared
× 4000 gp
+ enhancement bonus × 2 + enhancement bonus × 10
  1. Increase total cost for magical enhancement by 40 gp per unit for cold iron ammunition.
  2. Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  3. If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.

See Also



Back to Main Page3.5e Open Game ContentSystem Reference DocumentWeapons