http://wiki.rpground.ru/index.php?title=SRD:Web&feed=atom&action=historySRD:Web - История изменений2024-03-28T14:58:21ZИстория изменений этой страницы в викиMediaWiki 1.30.0http://wiki.rpground.ru/index.php?title=SRD:Web&diff=6953&oldid=prevDmilewski: Changes references from (Endhaven) to (Endhaven Supplmenet)2009-04-23T04:30:09Z<p>Changes references from (Endhaven) to (Endhaven Supplmenet)</p>
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{{Spell<br />
| name=Web<br />
| school=[[SRD:Conjuration|Conjuration]] ([[SRD:Conjuration#Creation|Creation]])<br />
| lvl=[[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 2<br />
| comp=V, S, M<br />
| casttime=1 [[SRD:Standard Actions|standard action]]<br />
| range=Medium (100 ft. + 10 ft./level)<br />
| tsea=e <br />
| subj=Webs in a 20-ft.-radius spread<br />
| dur=10 min./level (D)<br />
| save=[[SRD:Saving Throw|Reflex]] negates; see text<br />
| sr=No<br />
}}<br />
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''Web ''creates a many-layered mass of strong, sticky strands. These strands trap those caught in them. The strands are similar to spider webs but far larger and tougher. These masses must be anchored to two or more solid and diametrically opposed points or else the web collapses upon itself and disappears. Creatures caught within a ''web ''become [[SRD:Entangled|entangled]] among the gluey fibers. Attacking a creature in a web won’t cause you to become [[SRD:Entangled|entangled]].<br />
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Anyone in the effect’s area when the spell is cast must make a [[SRD:Saving Throw|Reflex]] save. If this save succeeds, the creature is [[SRD:Entangled|entangled]], but not prevented from moving, though moving is more difficult than normal for being [[SRD:Entangled|entangled]] (see below). If the save fails, the creature is [[SRD:Entangled|entangled]] and can’t move from its space, but can break loose by spending 1 [[SRD:Round|round]] and making a [[SRD:DC|DC]] 20 [[SRD:Strength|Strength check]] or a [[SRD:DC|DC]] 25 [[SRD:Escape Artist Skill|Escape Artist]] check. Once loose (either by making the initial [[SRD:Saving Throw|Reflex]] save or a later [[SRD:Strength Check|Strength check]] or [[SRD:Escape Artist Skill|Escape Artist]] check), a creature remains [[SRD:Entangled|entangled]], but may move through the ''web ''very slowly. Each [[SRD:Round|round]] devoted to moving allows the creature to make a new [[SRD:Strength Check|Strength check]] or [[SRD:Escape Artist Skill|Escape Artist]] check. The creature moves 5 feet for each full 5 points by which the check result exceeds 10.<br />
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If you have at least 5 feet of web between you and an opponent, it provides [[SRD:Cover|cover]]. If you have at least 20 feet of web between you, it provides total [[SRD:Cover|cover]].<br />
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The strands of a ''web ''spell are flammable. A magic ''flaming sword ''can slash them away as easily as a hand brushes away cobwebs. Any fire can set the webs alight and burn away 5 square feet in 1 [[SRD:Round|round]]. All creatures within flaming webs take 2d4 points of fire damage from the flames.<br />
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''Web ''can be made permanent with a ''[[SRD:Permanency|permanency]]'' spell. A permanent ''web ''that is damaged (but not destroyed) regrows in 10 minutes.<br />
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''[[SRD:Spell Descriptions#Material (M)|Material Component]]: ''A bit of spider web.<br />
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{{SRD Spell Footer}}<br />
[[Category:Sorcerer/Wizard 2|{{BASEPAGENAME}}]]<br />
[[Category:Conjuration School|{{BASEPAGENAME}}]]<br />
[[Category:Creation Subschool|{{BASEPAGENAME}}]]</div>Dmilewski