Treebark

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Cavern Defender

Half-Elf Druid 5
N Medium humanoid (elf, human)
Init +2; Senses low-light vision; Perception +11

DEFENSE

AC 20, touch 13, flat-footed 17 (+5 armor, +2 Dex, +1 dodge, +2 shield)
hp 31 (5d8+5)
Fort +6, Ref +6, Will +9; +2 vs. enchantments, +4 vs. fey and plant-targeted effects

OFFENSE

Speed 20 ft.
Melee quarterstaff +2 (1d6–1) or sickle +2 (1d6–1)
Ranged mwk sling +6 (1d4–1)
Special Attacks wild shape 1/day
Domain Spell-Like Abilities (CL 5th; concentration +9)
7/day—acid dart

Druid Spells Prepared (CL 5th; concentration +9)

3rd: spike growth (2, DC 17), stone shape D
2nd: barkskin, bear's endurance, soften earth and stone D, summon swarm
1st: cure light wounds, magic stone D, obscuring mist, shillelagh, speak with animals
0th (at will): create water, guidance, know direction, light
D: Domain spell; Domain Earth

STATISTICS

Str 8, Dex 14, Con 13, Int 12, Wis 18, Cha 10
Base Atk +3; CMB +2; CMD 15

Feats

  • Dodge
  • Lightning Reflexes
  • Natural Spell
  • Skill Focus (Survival)

Skills

  • Climb +1
  • Fly +4
  • Handle Animal +6
  • Heal +10
  • Knowledge (dungeoneering) +6
  • Knowledge (nature) +11
  • Perception +11
  • Spellcraft +7
  • Survival +15

Languages Common, Druidic, Elven, Undercommon, Skald

SQ

  • elf blood
  • nature bond (Earth domain)
  • nature sense
  • trackless step
  • wild empathy +5
  • woodland stride

Combat Gear:

  • wand of cure light wounds (50 charges)
  • alchemist's fire (3)

Other Gear

  • +1 hide armor
  • heavy wooden shield
  • masterwork sling with 20 bullets
  • quarterstaff
  • sickle
  • cloak of resistance +1
  • backpack
  • healer's kit
  • holly and mistletoe
  • silk rope (50 ft.)
  • spell component pouch
  • 91 gp