Редактирование: Universalis 1
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This is '''Universalis''' playtest which started [http://katemare.livejournal.com/10579.html here]. To reply, use '''edit''' button and add your reply under the text. Sign it with <nowiki>~~~~</nowiki> (this will turn automatically into your signature). | This is '''Universalis''' playtest which started [http://katemare.livejournal.com/10579.html here]. To reply, use '''edit''' button and add your reply under the text. Sign it with <nowiki>~~~~</nowiki> (this will turn automatically into your signature). | ||
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* When newly created Components are introduced to the Scene, [[Events]] describing their discovery are free. | * When newly created Components are introduced to the Scene, [[Events]] describing their discovery are free. | ||
− | + | == [[Scene 1|Scene #1: Sea Battle]] == | |
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Framed by GiacomoArt, continued to Scene #2. | Framed by GiacomoArt, continued to Scene #2. | ||
− | + | == [[Scene 2|Scene #2: During the Storm]] == | |
Framed by {{User|EvilCat}} | Framed by {{User|EvilCat}} | ||
− | + | Components palette: | |
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{{Components-12 | {{Components-12 | ||
| {{Component|the Caribbean Sea}} | | {{Component|the Caribbean Sea}} | ||
Строка 75: | Строка 48: | ||
}} | }} | ||
− | + | == [[Scene 3|Scene #3: Separated]] == | |
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Framed by {{User|GiacomoArt}}. | Framed by {{User|GiacomoArt}}. | ||
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Continued to Scene #5. | Continued to Scene #5. | ||
− | + | == [[Scene 4|Scene #4: Isle of Teeth]] == | |
Framed by {{User|NeonWhite}}. | Framed by {{User|NeonWhite}}. | ||
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{{Components-12 | {{Components-12 | ||
| {{Component|[[Isle of Teeth]]|traits=sinister reputation, reefs and rocks surrounding}} | | {{Component|[[Isle of Teeth]]|traits=sinister reputation, reefs and rocks surrounding}} | ||
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}} | }} | ||
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+ | == [[Scene 5|Scene #5: Morbid Discovery]] == | ||
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+ | Framed by {{User|GiacomoArt}}. | ||
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+ | {{Components-12 | ||
+ | | {{Component|Rocky promontory|G|}} | ||
+ | | {{Component|[[Nicole Tissot, pirate queen]]|G|traits=''sympathetic character'', French, red hair, veteran of many battles, blademaster, deadly accurate, fights dirty, sleight of hand skill, strong spirit, cruel, beautiful, seductive wiles, strong stomach, ''off-hand dagger'', clothes are soaked, promise to aid Santiago, doesn't give a fig about unfair promise, wants Santiago's blood x2, sore, tired, thirsty}} | ||
+ | | {{Component|[[Santiago]], former prisoner|N|traits=''sympathetic character'', skilled with sword, practiced in stealth, calculating mind, deceptively strong, lightning fast reflexes, highly perceptive, adventurous, teasing nature, recently betrayed, nightmare and sense of foreboding, has saber, has wineskin, ...with fresh water, attracted to Nicole x2, alert to risk of Nicole's betrayal, hungry}} | ||
+ | | {{Component|[[Coconut palms]]|traits=a patch|exited=1}} | ||
+ | | {{Component|[[Coconut thief crab]]|traits=large, holds a coconut|exited=1}} | ||
+ | | {{Component|Barrel|exited=1}} | ||
+ | | {{Component|[[Dog corpse]]|traits=''[[dog thing]]'', stench, contagious|master=1}} | ||
+ | | {{Component|Crabs|exited=1}} | ||
+ | | {{Component|[[Tropical beach]]|traits=lines the land, clear blue sky, littered with flotsam, littered with [[dog corpse|rotting dog things]]|exited=1}} | ||
+ | | {{Component|Off-hand dagger|G|traits=''Nicole's'', balanced for throwing, masterwork weapon, razor sharp}} | ||
+ | | {{Component|? [[armed sailors]] #1 and #2|N}} | ||
+ | | {{Component|Disease|E|traits=transmitted by air, very contagious for those experiencing high emotions, maddening smell}} | ||
}} | }} | ||
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+ | Coin count: {{User|EvilCat}} - {{C|0}}, {{User|NeonWhite}} - {{C|7}}, {{User|GiacomoArt}} - {{C|9}}, davina (currently inactive) - {{C|25}} . | ||
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+ | Dagger complication dice pools: GiacomoArt (Nicole's side) - {{D|10}}, NeonWhite (Santiago's side) - {{D|6}} (probably 10), EvilCat (Santiago's side) - {{D|1}} | ||
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+ | Infection complication dice pools: EvilCat (disease's side) - {{D|8}}, (probably 10), NeonWhite (characters' side) - ?, GiacomoArt (characters' side) - ? | ||
== Replies == | == Replies == | ||
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Opinions: | Opinions: | ||
− | # In [[Revised edition changes|revised rules]] (pg.100), it's explicitly stated that in case of a two-way trait, the player who first taps it narrates its usefulness or hindrance. So, by the rules, "wants Santiago's blood" is drawn upon by GiacomoArt and he's in his right to interpret it as beneficial. Still, everything can be challenged. Personally, I'd like see more reasoning for that, making it more than just a case of two-way trait which | + | # In [[Revised edition changes|revised rules]] (pg.100), it's explicitly stated that in case of a two-way trait, the player who first taps it narrates its usefulness or hindrance. So, by the rules, "wants Santiago's blood" is drawn upon by GiacomoArt and he's in his right to interpret it as beneficial. Still, everything can be challenged. Personally, I'd like see more reasoning for that, making it more than just a case of two-way trait which rules solve. |
− | # If the distance is important, it should be | + | # If the distance is important, it should be pain with a coin, end of the story %) "Record test", or how is it called in the rules? |
# It's true that complications are no "to hit" and "damage" rolls. I'd say that the matter of this complication is "''a dagger thrown and the conflict that follows''", or we end up describing its outcome as either dramatical hit or dramatical miss, nothing more. Thus, I think that sharpness and the saber apply as long as NeonWhite won't narrate (if he wins) that Santiago suddenly decided to talk instead of averting the blow with the saber. Outcome should just consider the traits drawn. | # It's true that complications are no "to hit" and "damage" rolls. I'd say that the matter of this complication is "''a dagger thrown and the conflict that follows''", or we end up describing its outcome as either dramatical hit or dramatical miss, nothing more. Thus, I think that sharpness and the saber apply as long as NeonWhite won't narrate (if he wins) that Santiago suddenly decided to talk instead of averting the blow with the saber. Outcome should just consider the traits drawn. | ||
#*Also, we can use a [http://www.indie-rpgs.com/ramshead/complications.htm#Extended%20Complications "Extended complication" rules gimmick] to divide the complication into stages (does the dagger hit? what do they do then? what do they do when men appear?). | #*Also, we can use a [http://www.indie-rpgs.com/ramshead/complications.htm#Extended%20Complications "Extended complication" rules gimmick] to divide the complication into stages (does the dagger hit? what do they do then? what do they do when men appear?). | ||
− | #* I don't see why sailors are on the Santiago | + | #* I don't see why sailors are on the side of Santiago if they're threatening them both and ''ordering'' to surrender. Now, if they run like mad to interfere with the fight... And I have a reason for that, see below. |
# I think that "calculating mind" is relevant to noticing and predicting threats. It's almost my life's philosophy! Incidentally, being recently betrayed pumps paranoid suspicions as well, actually helping in case of ''real'' danger. | # I think that "calculating mind" is relevant to noticing and predicting threats. It's almost my life's philosophy! Incidentally, being recently betrayed pumps paranoid suspicions as well, actually helping in case of ''real'' danger. | ||
I'm glad you described emotions of both sides really well, because... | I'm glad you described emotions of both sides really well, because... | ||
− | ''Subtly dominating the surroundings, there was a sweetish smell. Like a high-pitched sound that no one notices even | + | ''Subtly dominating the surroundings, there was a sweetish smell. Like a high-pitched sound that no one notices even if it gives headache, the hint of corpses' rotting stench was heating up the minds and the situation.'' |
New component ({{C|4}}): | New component ({{C|4}}): | ||
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And it starts a parallel complication of infecting the characters. | And it starts a parallel complication of infecting the characters. | ||
− | {{D|8}}, traits drawn: disease | + | {{D|8}}, traits drawn: disease, transmitted by air, contagious during high emotions (a combat is going on), Nicole's wants Santiago's blood x2, Santiago's sense of foreboding and attracted to Nicole x2; if sailors will be accepted as an intimidating factor, 2 more dice for them. |
− | I also draw upon "maddening smell" | + | I also draw upon "maddening smell" in favor of Santiago's side on the dagger complication because Nicole was obviously more exposed to the smell. Since the disease is under my control, {{D|1}} goes to my Target-side dice pool. |
Now {{C|zero coins}}. | Now {{C|zero coins}}. | ||
[[User:EvilCat|EvilCat]] 12:28, 7 May 2009 (UTC) | [[User:EvilCat|EvilCat]] 12:28, 7 May 2009 (UTC) | ||
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