Редактирование: Universalis 1

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{{U1}}{{Right|__TOC__}}
 
 
This is '''Universalis''' playtest which started [http://katemare.livejournal.com/10579.html here]. To reply, use '''edit''' button and add your reply under the text. Sign it with <nowiki>~~~~</nowiki> (this will turn automatically into your signature).
 
This is '''Universalis''' playtest which started [http://katemare.livejournal.com/10579.html here]. To reply, use '''edit''' button and add your reply under the text. Sign it with <nowiki>~~~~</nowiki> (this will turn automatically into your signature).
  
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* When newly created Components are introduced to the Scene, [[Events]] describing their discovery are free.
 
* When newly created Components are introduced to the Scene, [[Events]] describing their discovery are free.
  
== [[Scene 5|Scene #5: Morbid Discovery]] ==
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== [[Scene 1|Scene #1: Sea Battle]] ==
 
 
Framed by {{User|GiacomoArt}}.
 
 
 
{{Components-12
 
| {{Component|Rocky promontory|G|}}
 
| {{Component|[[Nicole Tissot, pirate queen]]|G|traits=''sympathetic character'', French, red hair, veteran of many battles, blademaster, deadly accurate, fights dirty, sleight of hand skill, strong spirit, cruel, beautiful, seductive wiles, strong stomach, ''off-hand dagger'', clothes are soaked, promise to aid Santiago, doesn't give a fig about unfair promise, wants Santiago's blood x2, sore, tired, thirsty}}
 
| {{Component|[[Santiago]], former prisoner|N|traits=''sympathetic character'', skilled with sword, practiced in stealth, calculating mind, deceptively strong, lightning fast reflexes, highly perceptive, adventurous, teasing nature, recently betrayed, nightmare and sense of foreboding, has saber, has wineskin, ...with fresh water, attracted to Nicole x2, alert to risk of Nicole's betrayal, hungry}}
 
| {{Component|[[Coconut palms]]|traits=a patch|exited=1}}
 
| {{Component|[[Coconut thief crab]]|traits=large, holds a coconut|exited=1}}
 
| {{Component|Barrel|exited=1}}
 
| {{Component|[[Dog corpse]]|traits=''[[dog thing]]'', stench, contagious|master=1}}
 
| {{Component|Crabs|exited=1}}
 
| {{Component|[[Tropical beach]]|traits=lines the land, clear blue sky, littered with flotsam, littered with [[dog corpse|rotting dog things]]|exited=1}}
 
| {{Component|Off-hand dagger|G|traits=''Nicole's'', balanced for throwing, masterwork weapon, razor sharp}}
 
| {{Component|? [[armed sailors]] #1 and #2|N}}
 
| {{Component|Disease|E|traits=transmitted by air, very contagious for those experiencing high emotions, maddening smell}}
 
}}
 
 
 
Coin count: {{User|EvilCat}} - {{C|0}}, {{User|NeonWhite}} - {{C|7}}, {{User|GiacomoArt}} - {{C|9}}, davina (currently inactive) - {{C|25}} .
 
 
 
Dagger complication dice pools: GiacomoArt (Nicole's side) - {{D|10}}, NeonWhite (Santiago's side) - {{D|6}} (probably 10), EvilCat (Santiago's side) - {{D|1}}
 
 
 
Infection complication dice pools: EvilCat (disease's side) - {{D|8}}, (probably 10), NeonWhite (characters' side) - ?, GiacomoArt (characters' side) - ?
 
 
 
== Previous scenes ==
 
 
 
=== [[Scene 1|Scene #1: Sea Battle]] ===
 
  
 
Framed by GiacomoArt, continued to Scene #2.
 
Framed by GiacomoArt, continued to Scene #2.
  
=== [[Scene 2|Scene #2: During the Storm]] ===
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== [[Scene 2|Scene #2: During the Storm]] ==
 
Framed by {{User|EvilCat}}
 
Framed by {{User|EvilCat}}
  
{{Hidden| Hidden text |
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Components palette:
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{{Components-12
 
{{Components-12
 
| {{Component|the Caribbean Sea}}
 
| {{Component|the Caribbean Sea}}
Строка 75: Строка 48:
 
}}
 
}}
  
}}
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== [[Scene 3|Scene #3: Separated]] ==
 
 
=== [[Scene 3|Scene #3: Separated]] ===
 
  
 
Framed by {{User|GiacomoArt}}.
 
Framed by {{User|GiacomoArt}}.
Строка 83: Строка 54:
 
Continued to Scene #5.
 
Continued to Scene #5.
  
=== [[Scene 4|Scene #4: Isle of Teeth]] ===
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== [[Scene 4|Scene #4: Isle of Teeth]] ==
  
 
Framed by {{User|NeonWhite}}.
 
Framed by {{User|NeonWhite}}.
  
{{Hidden| Hidden text |
 
 
{{Components-12
 
{{Components-12
 
| {{Component|[[Isle of Teeth]]|traits=sinister reputation, reefs and rocks surrounding}}
 
| {{Component|[[Isle of Teeth]]|traits=sinister reputation, reefs and rocks surrounding}}
Строка 97: Строка 67:
 
}}
 
}}
  
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== [[Scene 5|Scene #5: Morbid Discovery]] ==
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Framed by {{User|GiacomoArt}}.
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 +
{{Components-12
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| {{Component|Rocky promontory|G|}}
 +
| {{Component|[[Nicole Tissot, pirate queen]]|G|traits=''sympathetic character'', French, red hair, veteran of many battles, blademaster, deadly accurate, fights dirty, sleight of hand skill, strong spirit, cruel, beautiful, seductive wiles, strong stomach, ''off-hand dagger'', clothes are soaked, promise to aid Santiago, doesn't give a fig about unfair promise, wants Santiago's blood x2, sore, tired, thirsty}}
 +
| {{Component|[[Santiago]], former prisoner|N|traits=''sympathetic character'', skilled with sword, practiced in stealth, calculating mind, deceptively strong, lightning fast reflexes, highly perceptive, adventurous, teasing nature, recently betrayed, nightmare and sense of foreboding, has saber, has wineskin, ...with fresh water, attracted to Nicole x2, alert to risk of Nicole's betrayal, hungry}}
 +
| {{Component|[[Coconut palms]]|traits=a patch|exited=1}}
 +
| {{Component|[[Coconut thief crab]]|traits=large, holds a coconut|exited=1}}
 +
| {{Component|Barrel|exited=1}}
 +
| {{Component|[[Dog corpse]]|traits=''[[dog thing]]'', stench, contagious|master=1}}
 +
| {{Component|Crabs|exited=1}}
 +
| {{Component|[[Tropical beach]]|traits=lines the land, clear blue sky, littered with flotsam, littered with [[dog corpse|rotting dog things]]|exited=1}}
 +
| {{Component|Off-hand dagger|G|traits=''Nicole's'', balanced for throwing, masterwork weapon, razor sharp}}
 +
| {{Component|? [[armed sailors]] #1 and #2|N}}
 +
| {{Component|Disease|E|traits=transmitted by air, very contagious for those experiencing high emotions, maddening smell}}
 
}}
 
}}
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 +
Coin count: {{User|EvilCat}} - {{C|0}}, {{User|NeonWhite}} - {{C|7}}, {{User|GiacomoArt}} - {{C|9}}, davina (currently inactive) - {{C|25}} .
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Dagger complication dice pools: GiacomoArt (Nicole's side) - {{D|10}}, NeonWhite (Santiago's side) - {{D|6}} (probably 10), EvilCat (Santiago's side) - {{D|1}}
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 +
Infection complication dice pools: EvilCat (disease's side) - {{D|8}}, (probably 10), NeonWhite (characters' side) - ?, GiacomoArt (characters' side) - ?
  
 
== Replies ==
 
== Replies ==
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[[User:EvilCat|EvilCat]] 12:28, 7 May 2009 (UTC)
 
[[User:EvilCat|EvilCat]] 12:28, 7 May 2009 (UTC)
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==== GiacomoArt ====
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I guess I'm going to have to call Universalis a failed experiment for me.
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While I'm trying to set up realistically nuanced emotion to create a horror story heavy on suspense, EC's trying to rush headlong into a tale of revulsion, NW's creating a personal power fantasy, and the deus ex machini are flying fast and furious. With all the chasing off in such different directions, I just have too much responsibility in my life to keep myself emotionally invested in this. Sorry.
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Resolve the current situation however you want. If I kept playing, my very next move would be to take control of Santiago and hit him with an asteroid.
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[[User:GiacomoArt|GiacomoArt]] 15:30, 7 May 2009 (UTC)
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==== EvilCat ====
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Sounds bad... I thought this disease thing very thoroughly, with methodical, layered revelation of its true nature, of twisted plot behind it. I thought out the next scene (wanted to bid all coins on it). Compared my plans to original novels, considered established tenets. We began at March 15, almost two month have passed - quite a time to start working on suspense. I enjoyed your input. Still, if it's hard for you and isn't what you want, may I reveal you (privately) these plans? I'm very excited with them and with the game.
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[[User:EvilCat|EvilCat]] 15:58, 7 May 2009 (UTC)
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=== Neonwhite===
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Actually, I'm not that attached to the outcome and happy for the dice and the challenges to fall where they will.  I thought it was allowed to introduce new components into a complication by spending a coin to do so and one can then draw on the traits as appropriate.  I didn't think it that far fetched for additional sailors to be wandering the island.  The threat falls on Santiago's side because the interruption may prevent the throwing of the dagger, of course in the ultimate outcome as narrated, the sailors presence is likely to hinder Santiago as much as Nicole (and perhaps they team up to overcome it)...
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The disconnect here is possibly that G has a firm view of Nicole's personality, however to the extent it is not paid for specifically in coins, that personality it is at risk of being pushed around (by the likes of me).  I for example was surprised that she reacted with such ferocity to Santiago's irritating manner - but so be it.  That is kind of what Universalis is about.  The process is a lot more stilted due to the online play, so we probably just have to cut each other more slack and be less attached to outcomes or game elements in general.
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I'm still up for carrying on.  Not particularly concerned about details.  I would still like to explore the rules through this game and i expect we will all get better at it as we go along.  Hence less far fetched challenges, story elements, rules interpretations) - or at least, equally far-fetched.
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Why don't we try to resolve the complication as best we can and carry on?
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[[User:Neonwhite|Neonwhite]] 17:25, 7 May 2009 (UTC)
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=== NeonWhite ===
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Oh and for the record I think the disease complication is a very nice spin on things.  Quite a lovecraftian turn of events.  Next step might be to specify effects of the disease...
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Sorry I can't agree with you G. I do think there is a lot more fun gaming to be had here, however, and I'm sure we can get along in a hard-on-facts, soft-on-people fashion.
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[[User:Neonwhite|Neonwhite]] 17:29, 7 May 2009 (UTC)
  
 
=== EvilCat ===
 
=== EvilCat ===
  
The discussion thread moved to [[Talk:Universalis 1|Talk page]]. [[User:EvilCat|EvilCat]] 12:57, 9 May 2009 (UTC)
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GiacomoArt, if you would reconsider, I'd recommend you throw some refining tenets, like "no more than 6 positive traits per character, for in Lovecraftean horror, humans are weak". I thought of that, looking at this looong traits lists, but I'd rather take a challenge to slowly wipe/rewrite characters' personalities with disease. I didn't thought that the story is becoming unpleasant to you... [[User:EvilCat|EvilCat]] 18:23, 7 May 2009 (UTC)

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