SRD:Bralani
This material is published under the OGL |
BRALANI[править]
Size/Type: | Medium Outsider (Chaotic, Extraplanar, Good) |
---|---|
Hit Dice: | 6d8+18 (45 hp) |
Initiative: | +8 |
Speed: | 40 ft. (8 squares), fly 100 ft. (perfect) |
Armor Class: | 20 (+4 Dex, +6 natural), touch 14, flat-footed 16 |
Base Attack/Grapple: | +6/+10 |
Attack: | +1 holy scimitar +11 melee (1d6+4/18–20) or +1 holy composite longbow (+4 str bonus) +11 ranged (1d8+5/x3) or slam +10 melee (1d6+4) |
Full Attack: | +1 holy scimitar +11/+6 melee (1d6+4/18–20) or +1 holy composite longbow (+4 str bonus) +11/+6 ranged (1d8+5/x3) or slam +10 melee (1d6+4) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | Spell-like abilities, whirlwind blast |
Special Qualities: | Alternate form, damage reduction 10/cold iron or evil, darkvision 60 ft., immunity to electricity and petrification, low-light vision, resistance to cold 10 and fire 10, spell resistance 17, tongues |
Saves: | Fort +8, Ref +9, Will +7 |
Abilities: | Str 18, Dex 18, Con 17, Int 13, Wis 14, Cha 14 |
Skills: | Concentration +12, Diplomacy +4, Escape Artist +13, Handle Animal +11, Hide +13, Jump +10, Listen +13, Move Silently +13, Ride +6, Sense Motive +11, Spot +13, Tumble +13, Use Rope +4 (+6 with bindings) |
Feats: | Alertness, Blind Fight, Improved Initiative |
Environment: | A chaotic good-aligned plane |
Organization: | Solitary, pair, or squad (3–5) |
Challenge Rating: | 6 |
Treasure: | No coins; double goods; standard items |
Alignment: | Always chaotic good |
Advancement: | 7–12 HD (Medium); 13–18 HD (Large) |
Level Adjustment: | +5 |
In addition to their natural form, bralanis can assume the shape of a whirlwind or zephyr of dust, snow, or sand.
Bralanis speak Celestial, Infernal, and Draconic, but can communicate with almost any creature, thanks to their tongues ability.
COMBAT[править]
Bralanis prefer the scimitar and bow, the weapons of the desert nomads they most closely resemble.
A bralani’s natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and good-aligned for the purpose of overcoming damage reduction.
Spell-Like Abilities: At will— blur, charm person (DC 13), gust of wind (DC 14), mirror image, wind wall; 2/day—lightning bolt (DC 15), cure serious wounds (DC 15). Caster level 6th. The save DCs are Charisma-based.
Whirlwind Blast (Su): When in whirlwind form, a bralani can attack with a scouring blast of wind, dealing 3d6 points of damage in a 20-foot line (Reflex DC 16 half ). The save DC is Constitution-based.
Alternate Form (Su): A bralani can shift between its humanoid and whirlwind forms as a standard action. In humanoid form, it cannot fly or use its whirlwind blast, but it can use its spell-like abilities and its weapons. In whirlwind form, it can fly, make slam attacks and whirlwind blast attacks, and use spell-like abilities.
A bralani remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, nor does the bralani revert to any particular form when killed. A true seeing spell, however, reveals both forms simultaneously.
Tongues (Su): Bralanis can speak with any creature that has a language, as though using a tongues spell (caster level 14th). This ability is always active.
Back to Main Page → 3.5e Open Game Content → System Reference Document → Creatures