SRD:Gynosphinx
This material is published under the OGL |
GYNOSPHINX[править]
Size/Type: | Large Magical Beast |
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Hit Dice: | 8d10+8 (52 hp) |
Initiative: | +5 |
Speed: | 40 ft. (8 squares), fly 60 ft. (poor) |
Armor Class: | 21 (–1 size, +1 Dex, +11 natural), touch 10, flat-footed 20 |
Base Attack/Grapple: | +8/+16 |
Attack: | Claw +11 melee (1d6+4) |
Full Attack: | 2 claws +11 melee (1d6+4) |
Space/Reach: | 10 ft./5 ft. |
Special Attacks: | Pounce, rake 1d6+2, spell-like abilities |
Special Qualities: | Darkvision 60 ft., low-light vision |
Saves: | Fort +7, Ref +7, Will +8 |
Abilities: | Str 19, Dex 12, Con 13, Int 18, Wis 19, Cha 19 |
Skills: | Bluff +15, Concentration +12, Diplomacy +8, Disguise +4 (+6 acting), Intimidate +13, Listen +17, Sense Motive +15, Spot +17 |
Feats: | Combat Casting, Improved Initiative, Iron Will |
Environment: | Warm deserts |
Organization: | Solitary or covey (2–4) |
Challenge Rating: | 8 |
Treasure: | Double standard |
Alignment: | Always neutral |
Advancement: | 9–12 HD (Large); 13–24 HD (Huge) |
Level Adjustment: | +4 (cohort) |
These sphinxes are the female counterparts of androsphinxes.
COMBAT[править]
In close combat, gynosphinxes use their powerful claws to flay the flesh from their enemies. Despite their deadly nature, they prefer to avoid combat whenever possible.
Rake (Ex): Attack bonus +11 melee, damage 1d6+2.
Spell-Like Abilities: 3/day—clairaudience/clairvoyance, detect magic, read magic, see invisibility; 1/day—comprehend languages, locate object, dispel magic, remove curse (DC 18), legend lore. Caster level 14th. The save DC is Charisma-based.
Once per week a gynosphinx can create a symbol of death, a symbol of fear, a symbol of insanity, a symbol of pain, a symbol of persuasion, a symbol of sleep, and a symbol of stunning as the spells (caster level 18th), except that all save DCs are 22 and each symbol remains a maximum of one week once scribed. The save DCs are Charisma-based.
SEE WIKIPEDIA ENTRY: Sphinx
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