SRD:Ray of Exhaustion
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This material is published under the OGL |
Necromancy | |
Level: | Sor/Wiz 3 |
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Components: | V, S, M |
Casting time: | 1 standard action |
Range: | Close (25 ft. + 5 ft./2 levels) |
Targets, Effect, or Area: | Ray |
Duration: | 1 min./level |
Saving Throw: | Fortitude partial; see text |
Spell Resistance: | Yes |
A black ray projects from your pointing finger. You must succeed on a ranged touch attack with the ray to strike a target.
The subject is immediately exhausted for the spell’s duration. A successful Fortitude save means the creature is only fatigued.
A character that is already fatigued instead becomes exhausted.
This spell has no effect on a creature that is already exhausted. Unlike normal exhaustion or fatigue, the effect ends as soon as the spell’s duration expires.
Material Component: A drop of sweat.
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