SRD:Grimlock
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GRIMLOCK
Size/Type: | Medium Monstrous Humanoid |
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Hit Dice: | 2d8+2 (11 hp) |
Initiative: | +1 |
Speed: | 30 ft. (6 squares) |
Armor Class: | 15 (+1 Dex, +4 natural), touch 11, flat-footed 14 |
Base Attack/Grapple: | +2/+4 |
Attack: | Battleaxe +4 melee (1d8+3/x3) |
Full Attack: | Battleaxe +4 melee (1d8+3/x3) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | — |
Special Qualities: | Blindsight 40 ft., immunities, scent |
Saves: | Fort +1, Ref +4, Will +2 |
Abilities: | Str 15, Dex 13, Con 13, Int 10, Wis 8, Cha 6 |
Skills: | Climb +4, Hide +3*, Listen +5, Spot +3 |
Feats: | Alertness, TrackB |
Environment: | Underground |
Organization: | Gang (2–4), pack (10–20), tribe (10–60 plus 1 leader of 3rd–5th level per 10 adults). |
Challenge Rating: | 1 |
Treasure: | Standard coins; standard goods (gems only); standard items |
Alignment: | Often neutral evil |
Advancement: | By character class |
Level Adjustment: | +2 |
COMBAT
Grimlocks are blind, but their exceptional senses of smell and hearing allow them to notice foes nearby. As a result, they usually shun ranged weapons and rush to the attack, brandishing their stone Battleaxes.
Blindsight (Ex): Grimlocks can sense all foes within 40 feet as a sighted creature would. Beyond that range, they treat all targets as having total concealment.
Grimlocks are susceptible to sound- and scent-based attacks, however, and are affected normally by loud noises and sonic spells (such as ghost sound or silence) and overpowering odors (such as stinking cloud or incense-heavy air). Negating a grimlock’s sense of smell or hearing reduces this ability to normal Blind Fight (as the feat). If both these senses are negated, a grimlock is effectively blinded.
Immunities: Grimlocks are immune to gaze attacks, visual effects, illusions, and other attack forms that rely on sight.
Skills: *A grimlock’s dull gray skin helps it hide in its native terrain, conferring a +10 racial bonus on Hide checks when in mountains or underground.
GRIMLOCKS AS CHARACTERS
Grimlock characters possess the following racial traits.
- +4 Strength, +2 Dexterity, +2 Constitution, –2 Wisdom, –4 Charisma.
- Medium size.
- A grimlock’s base land speed is 30 feet.
- Racial Hit Dice: A grimlock begins with two levels of monstrous humanoid, which provide 2d8 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fort +0, Ref +3, and Will +3.
- Racial Skills: A grimlock’s monstrous humanoid levels give it skill points equal to 5 x (2 + Int modifier, minimum 1). Its class skills are Climb, Hide, Listen, and Spot. Grimlocks gain a +10 racial bonus on Hide checks in mountain or underground settings.
- Racial Feats: A grimlock’s monstrous humanoid levels give it one feat.
- Weapon Proficiency: A grimlock is automatically proficient with the Battleaxe.
- +4 natural armor bonus.
- Special Qualities (see above): Blindsight 40 ft., immunities, scent.
- Automatic Languages: Common, Grimlock. Bonus Languages: Draconic, Dwarven, Gnome, Terran, Undercommon.
- Favored Class: Barbarian.
- Level adjustment +2.
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